The Walking Dead: No Man's Land

I worked as a consultant for Next Games on a live mobile game The Walking Dead: No Man's Land.

My role included UX and UI design of a new game mode to re-engage veteran players and increase the importance of a wide character roster. I also started on a guild game mode, and worked on a badges feature that helps you customize your characters more to your play style by buffing selected attributes.

My role
UX, UI, Front-End Development

Examples

Below you can find some example screenshots from the Distance game mode (end game activity) and Badges feature (customizable character attributes).

Difficulty selection screen showing different challenge levels
Difficulty selection
Example screenshots showing game interface and features
Example screenshots