The Walking Dead: No Man's Land
I worked as a consultant for Next Games on a live mobile game The Walking Dead: No Man's Land.
My role included UX and UI design of a new game mode to re-engage veteran players and increase the importance of a wide character roster. I also started on a guild game mode, and worked on a badges feature that helps you customize your characters more to your play style by buffing selected attributes.
My role
UX, UI, Front-End Development
Examples
Below you can find some example screenshots from the Distance game mode (end game activity) and Badges feature (customizable character attributes).